Wonderlarr Posted July 18, 2020 Share Posted July 18, 2020 (edited) My current character I've been developing is supposed to be very frightened of spirits and shadow creatures, so I figured they should also take more damage from them. I looked into Walter's code for being allergic to bee's, but the only thing in his script is a tag in postinit that sets him as allergictobees. It seems the damage increase, from what I can tell, is done in the bee's script, condensed here: local function bonus_damage_via_allergy(inst, target, damage, weapon) return (target:HasTag("allergictobees") and TUNING.BEE_ALLERGY_EXTRADAMAGE) or 0 end If I wanted to make this work for shadow creatures, is there a way to properly append functions onto the vanilla game, like a version of this one made for shadow creatures (example here), or do I have to do a workaround, like replacing the shadow creatures script with my own completely? Edited July 18, 2020 by DocterRedstone forgot to link to example Link to comment Share on other sites More sharing options...
-LukaS- Posted July 18, 2020 Share Posted July 18, 2020 You'll need to add some code to the shadow creatures, for example: AddPrefabPostInit("crawlinghorror", function(inst) -- AddPrefabPostInit for the shadow creature local function bonus_damage_via_fear(inst, target, damage, weapon) -- Bonus damage function return (target:HasTag("shadowfear") and TUNING.BEE_ALLERGY_EXTRADAMAGE) or 0 -- You can set the tag to whatever you want. TUNING.BEE_ALLERGY_EXTRADAMAGE is 10 but you can set it to whatever you want. end inst.components.combat.bonusdamagefn = bonus_damage_via_fear -- Setting the function for bonus damage end) You need to add this to all of the shadow creatures. Then just add the tag to your character: inst:AddTag("shadowfear") 1 Link to comment Share on other sites More sharing options...
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