4here4 Posted July 17, 2020 Share Posted July 17, 2020 I'm not entirely sure what the problem with this code is. I'm new to modding and trying to make a very simple custom weapon. I've attached a screenshot of the error message and the lua text. Any help at all would be greatly appreciated. Thank you! Quote local assets= { Asset("ANIM", "anim/talon.zip"), Asset("ANIM", "anim/swap_talon.zip"), Asset("ATLAS", "images/inventoryimages/talon.xml"), Asset("IMAGE", "images/inventoryimages/talon.tex"), } local prefabs = {}local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_talon", "swap_talon") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("talon") anim:SetBuild("talon") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "talon" inst.components.inventoryitem.atlasname = "images/inventoryimages/talon.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/talon", fn, assets, prefabs) Link to comment Share on other sites More sharing options...
poolcool2 Posted July 17, 2020 Share Posted July 17, 2020 Looks like you forgot to end the function, on the second line of the error it says "'end' expected (to close 'function' on line 10) near 'Prefab'" which means that the function that started on line 10 was supposed to have "end" somewhere near line 35. Try this: local assets= { Asset("ANIM", "anim/talon.zip"), Asset("ANIM", "anim/swap_talon.zip"), Asset("ATLAS", "images/inventoryimages/talon.xml"), Asset("IMAGE", "images/inventoryimages/talon.tex"), } local prefabs = {}local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_talon", "swap_talon") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("talon") anim:SetBuild("talon") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "talon" inst.components.inventoryitem.atlasname = "images/inventoryimages/talon.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/talon", fn, assets, prefabs) end -- <------Add end right here to close the function that was started on line 10 I am still somewhat new to coding but I have spent quite a bit of time working on a mod and feel confident that this will fix your problem. Link to comment Share on other sites More sharing options...
4here4 Posted July 17, 2020 Author Share Posted July 17, 2020 Seems to have worked. Thank you! Link to comment Share on other sites More sharing options...
sanydade Posted July 19, 2020 Share Posted July 19, 2020 can you help me to create a mod, i got some difficulties with the archives .bin Link to comment Share on other sites More sharing options...
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