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How does SoundEmitter work?

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Hello, I need some help on how to do item sounds correctly, none of the tutorials I've found really go in depth about how to make proper item sounds, only character sounds, and I would love an explanation on how SoundEmitter actually works, I'm having trouble implementing it into my mod and if I could get an understanding of it I would probably do better.

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To make something be able to play a sound you have to add inst.entity:AddSoundEmitter().

To play a certain sound you have to add inst.SoundEmitter:PlaySound("sound/path").

Depending on the situation you can also swap "inst" with, for example, "owner", "worker", "attacker" etc.

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