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Creating new action - need help debugging


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So I'm trying to create a new action for 'DRINK'...it's very similar to eat, but doesn't rot or get removed after use.

I've attached both component files, and here's the action code in ModMain: 

-- ACTIONS
GLOBAL.ACTIONS.DRINK = GLOBAL.Action({mount_enabled=true})
GLOBAL.ACTIONS.DRINK.id = "DRINK"
GLOBAL.ACTIONS.DRINK.str = "Drink"
GLOBAL.ACTIONS.DRINK.fn = function(act)
    local obj = act.target or act.invobject
    if act.doer.components.drinker and obj and obj.components.drinkable then
		print("doing drink action")
    	return act.doer.components.drinker:Drink(obj) 
    end
 end
AddAction(GLOBAL.ACTIONS.DRINK)

When I start up with my custom character (who is a drinker and starts with a flask in her inventory), the flask's action does show 'drink' like it should. But when I click it, nothing happens. Here's a snippet for the log file when I only clicked the flask twice:

 

[00:01:07]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:07]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:07]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:07]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:15]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:15]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:15]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:15]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:16]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:17]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:17]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:17]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:17]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:18]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:18]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:18]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:27]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:27]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:27]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:27]: cSoundEmitterComponent::PlaySound() already playing sound named [flyin]
[00:01:28]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:30]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:30]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    
[00:01:30]: ../mods/MightyNein/scripts/components/drinkable.lua(41,1) inserting drink action    

 

none of my other print statements are firing, which means it's calling Drinkable:CollectInventoryActions but nothing else? I've tried to hunt down other mods with custom actions to try and understand this, but I'm pretty stuck at this point. 

drinker.lua drinkable.lua

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