ElMilojita Posted May 4, 2020 Share Posted May 4, 2020 (edited) Hello everyone I would like to know if I can change the animation of an action being performed by editing the second item in AddStategraphPostInit("wilson",function(sg) local actionhandlers = ActionHandler(GLOBAL.ACTIONS.MIGRATE, "doshortaction") in migrate, I tried using global.actions in case if it was not detectable but it does not seem to work, so what is going on? how can I add edit existing action handlers? I want to edit it because I am adding new actions for the wereform can do for woodie but it just glitches sometimes without "doshortaction" if possible I would like to have the action handler only be different if the player is woodie and is a werebeaver in other words... AddStategraphPostInit("wilson",function(sg) if inst.prefab == "woodie" and inst:HasTag("wereplayer") then local actionhandlers = ActionHandler(GLOBAL.ACTIONS.MIGRATE, "doshortaction") or nil I really want the wereforms to be able to exit and enter caves, the original code from SGWilson.lua is local actionhandlers = { -------with some other actions as example but I wonder if replacing just one actionhandler with botch everything else up ActionHandler(ACTIONS.BEGIN_QUEST, "doshortaction"), ActionHandler(ACTIONS.ABANDON_QUEST, "dolongaction"), ActionHandler(ACTIONS.MIGRATE, "migrate"), } Edited May 4, 2020 by ColombianCam more info Link to comment https://forums.kleientertainment.com/forums/topic/117955-edited-action-animation/ Share on other sites More sharing options...
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