Theforumlurker Posted April 15, 2020 Share Posted April 15, 2020 Wilder the phobic pharmacist “one pill a day keeps the monsters away” perks - has lived his life in fear as you start the game with wilder a new stat will appear known as “fear meter” at the beginning the fear meter will be at one creating a slow sanity drain however if A creature is with in wilders sight of view the fear meter will increase causing, if the creature attacks the fear meter will increase faster until wilder runs away from the creature or if the creature is dead. - knows how to process pills at the beginning of the game wilder has a new tab known as pharmacy which contains... = phobic pill the phobic pill can stop the fear meter from moving for a day causing the sanity drain to stop, if other characters consume this pill they will endure side effects such as damage, hunger depletion or short time insanity = pain killers once a character consumes the pain killer they will become numb to damage however if the effects wear off and they’re at 0 then they die right away (note that if a player consumes another pill after already having one then the next one will either cancel out the last ones effects or cause dangerous side effects) the pain killers effects will last one day = hunger disrupter when a character consumes this pill their hunger depletion will stop for a day = sanity pills sanity pills will cause a sanity regain overtime, these will also last a day = consumer beware all of these pills can cause withdrawal effects if you stop taken them, these withdrawals won’t appear when you take one but will appear if you take more then 5 pills. - has a good adrenaline When ever his fear meter is up to its limit or his low on health, wilder will gain a speed boost which will disappear until he is clear of a threat or the threat Anyone have any feedback Link to comment https://forums.kleientertainment.com/forums/topic/117310-wilder-the-phobic-pharmacist-character-concept/ Share on other sites More sharing options...
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