ThatGourmand Posted April 9, 2020 Share Posted April 9, 2020 (edited) Well hello there, I'm in the proces of making a brand new character mod (a character mod, how original... yeah I know ;p). With this I'm adding a lot of new custom items, however some of these items are floatable, in which case they can float on water. The problem is that, even though I did use the function to make the item floatable, the ripples on the water do not appear. MakeInventoryFloatable(inst, "idle_water", "idle") Besides this I've tried to set the useownripples variable to false with no result (should be nill if I didn't assign anything to it, but I thought to give it a try). Furthermore I've been looking around in the floatable.lua and standardcomponents.lua component files but to no avail. If anyone has any tips, they are realy appreciated. Edit: I could manually add a ripple effect to the idle_water animation of the custom items but that is something that I'm trying to prevent doing Edited April 14, 2020 by ThatGourmand Previous edit was too unclear Link to comment https://forums.kleientertainment.com/forums/topic/117151-custom-item-floating-animation/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now