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Well hello there, I'm in the proces of making a brand new character mod (a character mod, how original... yeah I know ;p). With this I'm adding a lot of new custom items, however some of these items are floatable, in which case they can float on water. The problem is that, even though I did use the function to make the item floatable, the ripples on the water do not appear. 

MakeInventoryFloatable(inst, "idle_water", "idle")

Besides this I've tried to set the

useownripples

variable to false with no result (should be nill if I didn't assign anything to it, but I thought to give it a try).

Furthermore I've been looking around in the floatable.lua and standardcomponents.lua component files but to no avail. If anyone has any tips, they are realy appreciated.

Edit: I could manually add a ripple effect to the idle_water animation of the custom items but that is something that I'm trying to prevent doing

Edited by ThatGourmand
Previous edit was too unclear

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