kbn Posted March 9, 2020 Share Posted March 9, 2020 This counter counts up to the target value. Resets to 0 when the target value is reached. The target value can be freely set by the user using the setting value of the signal counter. Spoiler compaction The upper signal counter is a variable for setting the target value. The lower signal counter is a display that actually counts up. The mechanism of this circuit is to fill the set target value from the upper digit, and to reset it when it fills to the lowest digit. I think it's easier to understand if you actually look at the save data. Ironic Spacestation.sav Example : Spoiler With the target value = 750, the signal counts up in 0.5s + 0.5s = 1s, After 750 seconds, a reset signal is issued and the game is paused by the Automated Notifier Spoiler The concept is different, but I saw this thread for some hints and inspiration. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/116291-freely-set-counter/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.