MondayNight Posted January 27, 2020 Share Posted January 27, 2020 As per title, a friend asked me if I knew what the console command is to re-plug an opened Sinkhole, basically this: (yeey simple diagrams) As I stupe-fabulously have no clue, will pass here the question. Ty in advance for whomever may provide a le answer! (and yes, I knew and suggested the placing of a Bunnyman Hutch or Pig House beside said opened sinkhole, but they - my friend and his buddies - don't want the additional hassles those mobs bring about over time) Link to comment Share on other sites More sharing options...
MondayNight Posted January 30, 2020 Author Share Posted January 30, 2020 So as to give a conclusion to this thread and ....answer myself because ofc I ended up doing so, heh, here's the inquired command: Quote local inst = c_find("cave_entrance_open");if not inst then return end;local closeinst = SpawnPrefab("cave_entrance");closeinst.Transform:SetPosition(inst.Transform:GetWorldPosition());http://closeinst.components.worldmigrator.id = inst.components.worldmigrator.id;closeinst.components.worldmigrator.linkedWorld = inst.components.worldmigrator.linkedWorld; closeinst.components.worldmigrator.receivedPortal = inst.components.worldmigrator.receivedPortal;inst:Remove(); After some consultation with mentioned friend we found a Workshop mod dealing with opened Sinkholes - Cave Guardian - and he asked directly there the author Link to comment Share on other sites More sharing options...
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