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Ghost is not showing


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My ghost isn't showing, and IDK why

 

local MakePlayerCharacter = require "prefabs/player_common"


local assets = {
    Asset("SCRIPT", "scripts/prefabs/player_common.lua"),
    Asset( "ANIM", "anim/lucky_avocado_beard.zip" ),
    Asset( "ANIM", "anim/ghost_lucky_avocado_build.zip" )
}
local prefabs ={    "beardhair",}

-- Custom starting inventory
local start_inv = {
}

-- When the character is revived from human
local function onbecamehuman(inst)
    -- Set speed when not a ghost (optional)
    inst.components.locomotor:SetExternalSpeedMultiplier(inst, "lucky_avocado_speed_mod", 1)
end

local function onbecameghost(inst)
    -- Remove speed modifier when becoming a ghost
   inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "lucky_avocado_speed_mod")
end

-- When loading or spawning the character
local function onload(inst)
    inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman)
    inst:ListenForEvent("ms_becameghost", onbecameghost)

    if inst:HasTag("playerghost") then
        onbecameghost(inst)
    else
        onbecamehuman(inst)
    end
end


-- This initializes for both the server and client. Tags can be added here.
local common_postinit = function(inst) 
    -- Minimap icon
    inst.MiniMapEntity:SetIcon( "lucky_avocado.tex" )
    
    inst:AddTag("monster")
end

local function OnResetBeard(inst)    
inst.AnimState:ClearOverrideSymbol("beard")end 
--tune the beard economy...
local BEARD_DAYS = { 1, 3, 9 }
local BEARD_BITS = { 1, 3,  9 } 
local function OnGrowShortBeard(inst)    
inst.AnimState:OverrideSymbol("beard", "lucky_avocado_beard", "beard_short")    
inst.components.beard.bits = BEARD_BITS[1]end local function OnGrowMediumBeard(inst)    
inst.AnimState:OverrideSymbol("beard", "lucky_avocado_beard", "beard_medium")    
inst.components.beard.bits = BEARD_BITS[2]end local function OnGrowLongBeard(inst)    
inst.AnimState:OverrideSymbol("beard", "lucky_avocado_beard", "beard_long")    
inst.components.beard.bits = BEARD_BITS[3]end
-- This initializes for the server only. Components are added here.
local master_postinit = function(inst)
 
 inst:AddComponent("beard")    
 inst.components.beard.onreset = OnResetBeard    
 inst.components.beard.prize = "beardhair"    
 inst.components.beard:AddCallback(BEARD_DAYS[1], OnGrowShortBeard)    
 inst.components.beard:AddCallback(BEARD_DAYS[2], OnGrowMediumBeard)    
 inst.components.beard:AddCallback(BEARD_DAYS[3], OnGrowLongBeard)
 
    -- choose which sounds this character will play
    inst.soundsname = "willow"
    
    -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used
    --inst.talker_path_override = "dontstarve_DLC001/characters/"
    
    -- Stats    
    inst.components.health:SetMaxHealth(200)
    inst.components.hunger:SetMax(125)
    inst.components.sanity:SetMax(175)
    
    --Insulation values for winter/summer. 
    inst.components.temperature.inherentinsulation = -50 --Quicker Freezing
    inst.components.temperature.inherentsummerinsulation = 60 --Slower overheating
    
    -- Damage multiplier (optional)
    inst.components.combat.damagemultiplier = 1.25
    
    -- Hunger rate (optional)
    inst.components.hunger.hungerrate = 0.75 * TUNING.WILSON_HUNGER_RATE
    
    inst.OnLoad = onload
    inst.OnNewSpawn = onload
    
end

return MakePlayerCharacter("lucky_avocado", prefabs, assets, common_postinit, master_postinit, start_inv)
 

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here is some error logs if it helps

[00:02:49]: Could not find anim [death] in bank [ghost]
[00:02:49]: Could not find anim build FROMNUM
[00:02:49]: Serializing user: session/5C9E393516ACACC0/A7IMAGGSU5MV/0000000005
[00:02:49]: SAVING Morgue    7    
[00:02:49]: Start world reset countdown... 120 seconds...    
[00:03:03]: Could not find anim [idle_loop] in bank [ghost]
[00:03:03]: Stop world reset countdown    
[00:03:06]: Serializing user: session/5C9E393516ACACC0/A7IMAGGSU5MV/0000000005
[00:03:21]: DoRestart:    true    

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On 12/11/2019 at 11:13 AM, bullbro said:

Sorry for the delay! Graphics card just got back from repairs so I had to make up for lost time playing games. :p It looks like the issue was with the unexported build...well...not wanting to export. I freshened it up by pasting your editted images over the template again and changing its name. That seems to have fixed the issue 

 

Another note: You hadn't set his tab to only be usable by him. All other characters can access his crafts

 

LuckyGhost.zip

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