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Hey everyone,

I'm making a custom character mod that happens to be a monkey. I want him to be able to run just like Wilbur from Shipwrecked. I took the Shipwrecked Characters mod as a guide on how to achieve this.

Unfortunately I am getting an error. This is the crash log:

Spoiler

[00:00:00]: 
System Memory:
    Memory Load: 22%
    Available Physical Memory: 12643m/16318m
    Available Page File: 12581m/18750m
    Available Virtual Memory: 3960m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 32m
    Working Set Size: 31m
    Quota Peak Page Pool Usage: 242k
    Quota Page Pool Usage: 241k
    Quota Peak Non Paged Pool Usage:20k
    Quota Non Paged Pool Usage: 20k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 379881
[00:00:00]: Current time: Thu Nov 21 13:33:36 2019

[00:00:00]: Don't Starve Together: 379881 WIN32_STEAM
[00:00:00]: Build Date: 4705
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 4390912
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/131173849/ 
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (8456)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:02]: ProfileIndex:3.23
[00:00:02]: [Connect] PendingConnection::Reset(true)
[00:00:02]: Platform: 1
[00:00:02]: THREAD - started 'Ping Job Thread' (6836)
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:02]: WindowsFirewall - Application already authorized
[00:00:02]: THREAD - started 'StreamInput' (5188)
[00:00:02]: loaded ping_cache
[00:00:02]: Offline user ID: OU_76561198091439577
[00:00:02]: SteamID: 76561198091439577
[00:00:02]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Pro
    version                   10.0.18362
    architecture              64 bits
    platformSpecific          SP 0.0
  CPU                       
    numCores                  6
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
    manufacturer              GenuineIntel
    clockSpeed                2904
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      NVIDIA GeForce GTX 1070
    driverDate                20191106000000.000000-000
    megsOfRam                 4095
    refreshRate               144
    videoModeDescription      1920 x 1080 x 4294967296 kleuren
    driverVersion             26.21.14.4120

[00:00:02]: cGame::InitializeOnMainThread
[00:00:02]: WindowManager::Initialize
[00:00:02]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:02]: CreateEGLContext: 12 configs found
[00:00:02]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:02]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:02]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:02]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:02]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:02]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:02]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:02]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:02]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:02]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:02]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:02]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:02]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:03]: GLInfo
[00:00:03]: ~~~~~~
[00:00:03]: GL_VENDOR: Google Inc.
[00:00:03]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1070)
[00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:03]: THREAD - started 'WindowsInputManager' (9620)
[00:00:03]: OpenGL extensions (19, 19):
[00:00:03]: GL_ANGLE_depth_texture
[00:00:03]: GL_ANGLE_framebuffer_blit
[00:00:03]: GL_ANGLE_framebuffer_multisample
[00:00:03]: GL_ANGLE_instanced_arrays
[00:00:03]: GL_ANGLE_pack_reverse_row_order
[00:00:03]: GL_ANGLE_texture_compression_dxt3
[00:00:03]: GL_ANGLE_texture_compression_dxt5
[00:00:03]: GL_ANGLE_texture_usage
[00:00:03]: GL_ANGLE_translated_shader_source
[00:00:03]: GL_EXT_read_format_bgra
[00:00:03]: GL_EXT_robustness
[00:00:03]: GL_EXT_texture_compression_dxt1
[00:00:03]: GL_EXT_texture_format_BGRA8888
[00:00:03]: GL_EXT_texture_storage
[00:00:03]: GL_OES_get_program_binary
[00:00:03]: GL_OES_packed_depth_stencil
[00:00:03]: GL_OES_rgb8_rgba8
[00:00:03]: GL_OES_standard_derivatives
[00:00:03]: GL_OES_texture_npot
[00:00:03]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:03]: GL_MAX_VARYING_VECTORS = 10
[00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:03]: 4 compressed texture formats
[00:00:03]: texture format 0x83f0
[00:00:03]: texture format 0x83f1
[00:00:03]: texture format 0x83f2
[00:00:03]: texture format 0x83f3
[00:00:03]: Renderer initialize: Okay
[00:00:03]: AnimManager initialize: Okay
[00:00:03]: Buffers initialize: Okay
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:03]: GameSpecific initialize: Okay
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]:   taskgrouplist:    default    Together    
[00:00:04]:   taskgrouplist:    classic    Classic    
[00:00:04]:   taskgrouplist:    cave_default    Underground    
[00:00:04]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:04]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence.
    
[00:00:04]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths loaded morgue    1278    
[00:00:05]: PlayerHistory loaded player_history (v2) len:613    
[00:00:05]: ServerPreferences loaded server_preferences    2    
[00:00:05]: bloom_enabled    false    
[00:00:05]: loaded saveindex    
[00:00:05]: OnFilesLoaded()    
[00:00:05]: OnUpdatePurchaseStateComplete    
[00:00:05]: Klump load on boot started.    
[00:00:05]: Klump files loaded:     0    
[00:00:06]:     Load FE    
[00:00:07]:     Load FE: done    
[00:00:07]: THREAD - started 'FilesExistAsyncThread' (9484)
[00:00:07]: FilesExistAsyncThread started (13398 files)...
[00:00:07]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/131173849/client_save/blocklist.txt (Failure)
[00:00:07]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/131173849/client_save/adminlist.txt (Failure)
[00:00:07]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/131173849/client_save/whitelist.txt (Failure)
[00:00:07]: [MOTD] Downloading info from   https://motd.klei.com/?game=dst&platform=STEAM&locale=NL&lang=dutch&user=76561198091439577  
[00:00:07]: SimLuaProxy::QueryServer()
[00:00:07]: Check for write access: TRUE
[00:00:07]: Check for read access: TRUE
[00:00:07]: ModIndex: Load sequence finished successfully.    
[00:00:07]: Reset() returning
[00:00:08]: ... FilesExistAsyncThread complete
[00:00:08]: [Steam] Auth Session Ticket requested...
[00:00:08]: [Steam] Got Auth Session Ticket
[00:00:09]: [MOTD] Done Loading.    
[00:00:11]: [200] Account Communication Success (3)
[00:00:11]: Logging in as KU_9EaJLRTd
[00:00:13]: There is no active event to get the status of.
[00:00:13]: loaded inventory_cache_prod
[00:00:13]: loaded inventory_cache_prod
[00:00:15]: Getting top mod details...
[00:00:15]: Frontend-Unloading mod 'all'.    
[00:00:15]: ../mods/workshop-622471256/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:00:15]: ../mods/workshop-606039272/modicon.tex is 72x72 but compressed textures must have power of 2 dimensions.
[00:00:15]: FrontendLoadMod    Willem    
[00:00:15]: Could not load mod_config_data/modconfiguration_Willem    
[00:00:15]: Fontend-Loading mod: Willem Version:0.0.1    
[00:00:15]: Mod: Willem    Loading modworldgenmain.lua    
[00:00:15]: Mod: Willem      Mod had no modworldgenmain.lua. Skipping.    
[00:00:16]: GOT top mod details...50
[00:00:23]: Could not load mod_config_data/modconfiguration_Willem    
[00:00:23]: Network tick rate: U=15(2), D=0
[00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:23]: About to start a server with the following settings:
[00:00:23]:   Dedicated: false
[00:00:23]:   Online: true
[00:00:23]:   Passworded: false
[00:00:23]:   ServerPort: 10999
[00:00:23]:   SteamAuthPort: 8766
[00:00:23]:   SteamMasterServerPort: 27016
[00:00:23]:   ClanID: false
[00:00:23]:   ClanOnly: false
[00:00:23]:   ClanAdmin: false
[00:00:23]:   LanOnly: false
[00:00:23]:   FriendsOnly: false
[00:00:23]:   EnableAutosaver: true
[00:00:23]:   EncodeUserPath: true
[00:00:23]:   PVP: false
[00:00:23]:   MaxPlayers: 6
[00:00:23]:   GameMode: survival
[00:00:23]:   OverridenDNS: 
[00:00:23]:   PauseWhenEmpty: true
[00:00:23]:   IdleTimeout: 1800s
[00:00:23]:   VoteEnabled: false
[00:00:23]:   InternetBroadcasting: true
[00:00:23]:   Intent: social
[00:00:23]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:23]: Could not load mod_config_data/modconfiguration_Willem    
[00:00:23]: Online Server Started on port: 10999
[00:00:23]: Collecting garbage...
[00:00:23]: lua_gc took 0.03 seconds
[00:00:23]: ~ShardLuaProxy()
[00:00:23]: ~cEventLeaderboardProxy()
[00:00:23]: ~ItemServerLuaProxy()
[00:00:23]: ~InventoryLuaProxy()
[00:00:23]: ~NetworkLuaProxy()
[00:00:23]: ~SimLuaProxy()
[00:00:23]: Cancelling LuaQueryCallback handle [11]
[00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:23]: lua_close took 0.03 seconds
[00:00:23]: ReleaseAll
[00:00:23]: ReleaseAll Finished
[00:00:23]: cGame::StartPlaying
[00:00:23]: LOADING LUA
[00:00:23]: DoLuaFile scripts/main.lua
[00:00:23]: DoLuaFile loading buffer scripts/main.lua
[00:00:23]:   taskgrouplist:    default    Together    
[00:00:23]:   taskgrouplist:    classic    Classic    
[00:00:23]:   taskgrouplist:    cave_default    Underground    
[00:00:23]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:23]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:23]: running main.lua
    
[00:00:23]: loaded modindex    
[00:00:23]: ModIndex: Beginning normal load sequence.
    
[00:00:23]: ModIndex:GetModsToLoad inserting moddir,     Willem    
[00:00:23]: Could not load mod_config_data/modconfiguration_Willem    
[00:00:23]: Loading mod: Willem Version:0.0.1    
[00:00:23]: Mod: Willem    Loading modworldgenmain.lua    
[00:00:23]: Mod: Willem      Mod had no modworldgenmain.lua. Skipping.    
[00:00:23]: Mod: Willem    Loading modmain.lua    
[00:00:23]: modimport: ../mods/Willem/willem_run_temp.lua    
[00:00:23]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:23]: LOADING LUA SUCCESS
[00:00:23]: PlayerDeaths loaded morgue    1278    
[00:00:23]: PlayerHistory loaded player_history (v2) len:613    
[00:00:23]: ServerPreferences loaded server_preferences    2    
[00:00:23]: bloom_enabled    false    
[00:00:23]: loaded saveindex    
[00:00:23]: OnFilesLoaded()    
[00:00:23]: OnUpdatePurchaseStateComplete    
[00:00:23]: Loading world: session/222C7D9C2AD6171D/0000000002    
[00:00:23]: Save file is at version 5.031    
[00:00:23]: Klump load on boot started.    
[00:00:23]: Klump files loaded:     0    
[00:00:23]:     Unload FE    
[00:00:23]:     Unload FE done    
[00:00:24]: Mod: Willem    Registering prefabs    
[00:00:24]: Mod: Willem      Registering prefab file: prefabs/willem    
[00:00:24]: error calling LoadPrefabFile in mod Willem: 
[string "scripts/util.lua"]:551: Could not find an asset matching anim/willem_run.zip in any of the search paths.
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/util.lua(551,1) in function 'resolvefilepath'
        scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
        scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
        scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs'
        scripts/mainfunctions.lua(161,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(160,1)
        scripts/mods.lua(602,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(278,1) in function 'LoadAssets'
    ...
        =[C] in function 'GetPersistentString'
        scripts/saveindex.lua(278,1) in function 'Load'
        scripts/gamelogic.lua(1117,1) in function 'callback'
        scripts/playerprofile.lua(997,1) in function 'Set'
        scripts/playerprofile.lua(852,1)
        =[C] in function 'GetPersistentString'
        scripts/playerprofile.lua(850,1) in function 'Load'
        scripts/gamelogic.lua(1116,1) in main chunk
        =[C] in function 'require'
        scripts/mainfunctions.lua(940,1)    
[00:00:24]: Disabling Willem because it had an error.    
[00:00:24]: [string "scripts/util.lua"]:551: Could not find an asset matching anim/willem_run.zip in any of the search paths.
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/util.lua(551,1) in function 'resolvefilepath'
        scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
        scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
        scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs'
        scripts/mainfunctions.lua(161,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(160,1)
        scripts/mods.lua(602,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(278,1) in function 'LoadAssets'
    ...
        =[C] in function 'GetPersistentString'
        scripts/saveindex.lua(278,1) in function 'Load'
        scripts/gamelogic.lua(1117,1) in function 'callback'
        scripts/playerprofile.lua(997,1) in function 'Set'
        scripts/playerprofile.lua(852,1)
        =[C] in function 'GetPersistentString'
        scripts/playerprofile.lua(850,1) in function 'Load'
        scripts/gamelogic.lua(1116,1) in main chunk
        =[C] in function 'require'
        scripts/mainfunctions.lua(940,1)
[00:00:24]: [string "scripts/util.lua"]:551: Could not find an asset matching anim/willem_run.zip in any of the search paths.
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/util.lua(551,1) in function 'resolvefilepath'
        scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
        scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
        scripts/mainfunctions.lua(132,1) in function 'RegisterPrefabs'
        scripts/mainfunctions.lua(161,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(160,1)
        scripts/mods.lua(602,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(278,1) in function 'LoadAssets'
    ...
        =[C] in function 'GetPersistentString'
        scripts/saveindex.lua(278,1) in function 'Load'
        scripts/gamelogic.lua(1117,1) in function 'callback'
        scripts/playerprofile.lua(997,1) in function 'Set'
        scripts/playerprofile.lua(852,1)
        =[C] in function 'GetPersistentString'
        scripts/playerprofile.lua(850,1) in function 'Load'
        scripts/gamelogic.lua(1116,1) in main chunk
        =[C] in function 'require'
        scripts/mainfunctions.lua(940,1)    
[00:00:24]: Mod: Willem      Registering prefab file: prefabs/willem_none    
[00:00:24]: Mod: Willem        willem_none    
[00:00:24]: Mod: Willem      Registering prefab file: prefabs/willem_run    
[00:00:24]: error calling LoadPrefabFile in mod Willem: 
[string "scripts/mainfunctions.lua"]:150: Error loading file prefabs/willem_run

    no file '../mods/Willem/scripts/prefabs/willem_run.lua' (checked with custom loader)
    no file 'scripts/prefabs/willem_run.lua' (checked with custom loader)
    no file 'scriptlibs/prefabs/willem_run.lua' (checked with custom loader)
    no file 'scripts/prefabs/willem_run.lua' (checked with custom loader)
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/mainfunctions.lua(150,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(160,1)
        scripts/mods.lua(602,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(278,1) in function 'LoadAssets'
        scripts/gamelogic.lua(911,1) in function 'cb'
        scripts/saveindex.lua(312,1) in function 'OnLoadSaveDataFile'
        scripts/saveindex.lua(327,1)
        =[C] in function 'GetPersistentStringInClusterSlot'
    ...
        =[C] in function 'GetPersistentString'
        scripts/saveindex.lua(278,1) in function 'Load'
        scripts/gamelogic.lua(1117,1) in function 'callback'
        scripts/playerprofile.lua(997,1) in function 'Set'
        scripts/playerprofile.lua(852,1)
        =[C] in function 'GetPersistentString'
        scripts/playerprofile.lua(850,1) in function 'Load'
        scripts/gamelogic.lua(1116,1) in main chunk
        =[C] in function 'require'
        scripts/mainfunctions.lua(940,1)    
[00:00:24]: Disabling Willem because it had an error.    
[00:00:24]: Mod: Willem      Registering default mod prefab    
[00:00:24]: Check for write access: TRUE
[00:00:24]: Check for read access: TRUE
[00:00:24]: ModIndex: Load sequence finished successfully.    
[00:00:24]: Reset() returning
[00:00:24]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:24]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:24]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:24]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:25]: AddPortMapping(10999, 10999, 192.168.178.24) failed with code 718 (ConflictInMappingEntry)
[00:00:25]: AddPortMapping(10999, 10999, 192.168.178.24) failed with code 718 (ConflictInMappingEntry)
[00:00:25]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:25]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:25]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:25]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:25]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:25]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:26]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:00:26]: stack traceback:
    scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
    scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
    scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:90 in () ? (Lua) <33-129>    
[00:00:39]: Force aborting...
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: Collecting garbage...
[00:00:39]: lua_gc took 0.02 seconds
[00:00:39]: ~ShardLuaProxy()
[00:00:39]: ~cEventLeaderboardProxy()
[00:00:39]: ~ItemServerLuaProxy()
[00:00:39]: ~InventoryLuaProxy()
[00:00:39]: ~NetworkLuaProxy()
[00:00:39]: ~SimLuaProxy()
[00:00:39]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:39]: lua_close took 0.03 seconds
[00:00:40]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:40]: [Steam] Auth ticket cancelled
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:00:40]: CurlRequestManager::ClientThread::Main() complete
[00:00:40]: HttpClient2 discarded 0 callbacks.
[00:00:40]: Shutting down
 

I have no idea why it's not able to find anim/willem_run.zip

image.png.ffe6952d52f721168af3aebff8b41eb4.png

 

Anyone know what might cause the issue? 

Thanks!

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At the top of your character's prefab is a list of assets. Have you added     Asset("ANIM", "anim/willem_run.zip"), to that list? Moreso, is the willem_run.zip simply a copy+paste and rename of the zip or have you gone in and altered the build.bin?

 

6 hours ago, Mr. Tiddles said:

At the top of your character's prefab is a list of assets. Have you added     Asset("ANIM", "anim/willem_run.zip"), to that list? Moreso, is the willem_run.zip simply a copy+paste and rename of the zip or have you gone in and altered the build.bin?

 

Yes, the prefab is listed in the assets. The build inside the zip also is named "willem_run". 

Also, i'm not sure where the error is originating from since the crash log isn't reffering to any lines in my modded files.

If you want i can upload the mod so you can have a look at it?

1 minute ago, QuickShot010 said:

Yes, the prefab is listed in the assets. The build inside the zip also is named "willem_run". 

Also, i'm not sure where the error is originating from since the crash log isn't reffering to any lines in my modded files.

If you want i can upload the mod so you can have a look at it?

That might be best.

10 hours ago, QuickShot010 said:

Here you go! Thanks a lot for taking a look for me! :)

The character art only is his head and neutral face for now, just so you know it might look weird in game!

willem.rar

No worries, artwork is usually the last thing to be done. And problem found! You put the willem_run files into a .rar instead of a .zip. Easy enough fix!

You can just plop the .bins and the atlas into the anim folder, right click, and go sent to > compressed folder. And name that compressed folder willem_zip

Also in the state, while the Build is willem_run the Bank should still be wilbur_run. Hope that helped!

11 hours ago, Mr. Tiddles said:

No worries, artwork is usually the last thing to be done. And problem found! You put the willem_run files into a .rar instead of a .zip. Easy enough fix!

You can just plop the .bins and the atlas into the anim folder, right click, and go sent to > compressed folder. And name that compressed folder willem_zip

Also in the state, while the Build is willem_run the Bank should still be wilbur_run. Hope that helped!

Man, I can't believe it was that simple. I tried it in game and the speed boost seems to work, but for some reason i'm still getting the normal walk animation during the running. Do you think you could help me with that as well? :D

 

Spoiler

image.png.b096c0d2c1f855ad8b16a0396c87cd10.png

It's a self portrait! :D
Can't wait to have completed this guy!

 

Edited by QuickShot010
20 hours ago, QuickShot010 said:

Man, I can't believe it was that simple. I tried it in game and the speed boost seems to work, but for some reason i'm still getting the normal walk animation during the running. Do you think you could help me with that as well? :D

 

  Hide contents

image.png.b096c0d2c1f855ad8b16a0396c87cd10.png

It's a self portrait! :D
Can't wait to have completed this guy!

 

I might be able to take a look in a bit, but right now I'm deep in my own projects so I'd say don't wait on me and keep on trying your best! If that fails, I may be able to chip in at some point.

3 hours ago, Mr. Tiddles said:

I might be able to take a look in a bit, but right now I'm deep in my own projects so I'd say don't wait on me and keep on trying your best! If that fails, I may be able to chip in at some point.

I managed to fix it somehow, even though I have no idea how I did it. But nobody has to know that...

Thanks so much for your time and effort! Really appreciate it!

3 minutes ago, QuickShot010 said:

I managed to fix it somehow, even though I have no idea how I did it. But nobody has to know that...

Thanks so much for your time and effort! Really appreciate it!

No worries and glad I could help! Hope your modding is all smooth sailing from here.

On 11/24/2019 at 3:47 PM, QuickShot010 said:

I managed to fix it somehow, even though I have no idea how I did it. But nobody has to know that...

Thanks so much for your time and effort! Really appreciate it!

Hey there! I've been trying to do the same thing for a character I'm making at the moment, and I've been following your steps. Could I trouble you to learn how to make said character get down on all fours?

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