Puniyo Posted October 3, 2019 Share Posted October 3, 2019 I'm trying to change the look of a default character, but I'm a terrible artist so I'm trying to replace her with the look from the mod I liked. What I do is take two files from that character mod: 1) the tex file from the bigportraits folder, I rename it to willow.tex and replace the default willow.tex file with it in data\bigportraits; 2) the atlas-0.tex file from the anim folder's zip, I place it into the data\anim\willow.zip file, overwriting the default atlas-0.tex file. Note: I tried overwriting the default build.bin, as well, while editing it to refer to willow, but the game crashes if I do that, so I just leave it alone. The end result: Willow has a new look, however, it's all messed up. Help? P.S. I know some programming (although not lua), and from studying some mod files I understand how to make simple edits to character mods, like changing values of max health\sanity\hunger, giving them passive perks, etc. But I have no aspiration to learn how to make and compile mods, I just want to play the game! If at all possible, please tell me the simplest way to succeed in doing what I need. Link to comment Share on other sites More sharing options...
Puniyo Posted October 5, 2019 Author Share Posted October 5, 2019 Ok so I've discovered what I was doing wrong. You cannot edit build.bin manually, you have to use the build renamer tool for Don't Starve to do that. Then everything works. Link to comment Share on other sites More sharing options...
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