DemainaNyx Posted September 9, 2019 Share Posted September 9, 2019 My biggest gripe currently is that you can't experience everything on every seed. I'm fine with different geysers and such, but I don't get this need to lock us out of stuff like plants and ore. Nosh beans and Dasha Salt Vines, for instance, are locked out if you play on Oasisse. Wolframite as well if you don't get a Glimmering Plant. So, why not fix that. For seeds, why not use the POIs on the asteroid. Maybe hide some seeds in drawers or have a new POI that's a room with a tube with a dead plant in it that we can dig up for the seed. One seed is all it takes and our dupes can generate more, so adding it into current stuff shouldn't be that difficult. If the seed is available from space, that's fine too but just make it possible for us to get it somehow. I don't have the right planets to find them in space on my current seed, so I basically lose out on part of the game because of it. Copper, gold, and iron fall from the sky. Rust isn't used for much beyond oxygen/chlorine production (and I think a chlorine geyser is guaranteed now) and aluminum ore, while nice, isn't as special any more now that it's properties were balanced. Plus, both rust and aluminum ore can be printed in care packages if you aren't gifted with a biome or planet with them. Wolframite, however, is used in making Thermium and currently is the only ore in the game that is seed locked. If you get a seed that doesn't spawn with it or doesn't have a Glimmering Planet, I don't think there's a way to get it in your game outside of sandbox/debug. I think there should be edge cases for this. Maybe once in a while a metal comet that hits your planet drops some. Or maybe have a 1% chance that a smooth hatch eating an ore will convert it to wolframite. Or maybe add a Pokeshell variety whose shell can be ground up into small batches of wolframite. Just something. Something that lets me generate thermium even if it takes a hundred cycles to do it. This one bugs me a lot since it locks you out of Thermium which is pretty important. Granted at that point in the game you don't need the space age materials for anything, but I can't even just try building random things because I'm locked out of creating the best high temp item in the game because of RNG. That just seems off. I've yet to reach the Temporal Tear but I know I'll need liquid hydrogen for that and I've heard that produces extreme temps upon take off so, what, I just can't reach that end goal because of RNG? Again, haven't tried, but I would hate to spend a 1000 cycles setting up rockets, getting super coolant, making liquid hydrogen, only to find out I can't make it far enough because all my automation and stuff melts every time I send off a rocket because I don't have Thermium for some stuff. I like to play on whatever seed I get and try to survive, but if I could be locked out of a certain part doing that, I'm better off finding a seed that lets me do everything and sticking to that over using the random generator. At least by making things available on every seed would fix that. Obviously some seeds would be harder than others, but it would still be possible. Link to comment https://forums.kleientertainment.com/forums/topic/111445-have-plants-and-ore-available-on-every-world-seed/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.