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Adding Headbase-Hat to Hound sprite?


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Is it possible to add a Headbase-Hat to a Hound build? Will this then allow a Hound to wear a hat? I've been scouring the code to see if there's anything that links Animstate.Show("Hat") to sprites and a hat's location on a sprite, but Headbase-Hat is the closest I've found. Am I on the right track? Am I a fool for attempting such madness? Please let me know. I'm determined to make this work.

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Alright, turns out you just use an Override command, but the main issue is having an asset to override in the animations. Which means adding a transparent hat sprite to every single frame of every animation. In Spriter. Which distorts and ruins my animations when I save. Fun.

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