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Is it possible to add a Headbase-Hat to a Hound build? Will this then allow a Hound to wear a hat? I've been scouring the code to see if there's anything that links Animstate.Show("Hat") to sprites and a hat's location on a sprite, but Headbase-Hat is the closest I've found. Am I on the right track? Am I a fool for attempting such madness? Please let me know. I'm determined to make this work.

Alright, turns out you just use an Override command, but the main issue is having an asset to override in the animations. Which means adding a transparent hat sprite to every single frame of every animation. In Spriter. Which distorts and ruins my animations when I save. Fun.

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