onivini Posted June 17, 2019 Share Posted June 17, 2019 here my code : [HarmonyPatch(typeof(SwampLilyFlowerConfig))] [HarmonyPatch("CreatePrefab")] public static class SwampLilyFlowerConfig_CreatePrefab_Patch { public static void Postfix(IEntityConfig __instance, ref GameObject __result) { EntityTemplates.CreateAndRegisterCompostableFromPrefab(__result); } } this wok fine but how a can add the Balmlily in the filter named" Marqued as Compostable" in storage ? i tryed this : KPrefabID kprefabID = __result.GetComponent<KPrefabID>(); kprefabID.AddTag(GameTags.MarkedForCompost); but not working ! where is the filter tag for storage ? (manual or auto) ? Thanks. Link to comment Share on other sites More sharing options...
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