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Planetary Customization


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This mod adds the ability to edit planets via .json files in the mod's directory to the game. It also allows customizing the distance range at which they can be found. All tags except ID and distanceRange are optional, and will use the value assigned to them by default when not found in the file.

Most of these changes require starting a new colony, as planets are generated as part of the world generation.

https://steamcommunity.com/sharedfiles/filedetails/?id=1706500750&searchtext=

JSON-Format example (default rocky asteroid):

Spoiler

 


{
    "ID":"RockyAsteroid",
    "typeName":"Rocky Asteroid",
    "iconSize":32,
    "spriteName":"asteroid",
    "elementTable":
    {
        "IronOre":{"min":100.0,"max":200.0},
        "Cuprite":{"min":100.0,"max":200.0},
        "SedimentaryRock":{"min":100.0,"max":200.0},
        "IgneousRock":{"min":100.0,"max":200.0}
    },
    "recoverableEntities":{
        "HatchHard":3
    },
    "artifactDropRate":"Good",
    "distanceRange":{"min":40000.0,"max":60000.0}
}

 

Be careful, as the game will crash if you change the distance ranges in a way that causes certain distances to not have planets available.

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