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I use ktool-> krane to see the ax-waving motion, anim.bin, build.bin, atlas-0.tex. I had to decompile the file.
These three files came from the "swap_axe" and "player_actions_axe" .zip files.

So I loaded the acquired .scml file into spriters.

But I could not see anything.

So, I tried another ax image.

I used "swap_multitool_axe_pickaxe" instead of "swap_axe", and I'm not the base ax, but I got some strange ax swinging motion.

In the game, we assume that the animation name is changed from "swap_axe" to "swap_object".

So I used 'Bulid Renamer' to rename "swap_axe" to "swap_object" and use ktool again, but I could not see anything in the .scml file.

I would like to see animations of tools such as axes, shovels, and pickaxes in a spriter.

I want to use the animation of the game, not the new animation.

The solution to this problem can be applied to the animation of other tools as well.

How can I see "swap_axe" in the spriter moving to "player_action_axe"?

 

캡처.PNG

캡처2.PNG

캡처3.PNG

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