makuri Posted March 5, 2019 Share Posted March 5, 2019 I use ktool-> krane to see the ax-waving motion, anim.bin, build.bin, atlas-0.tex. I had to decompile the file. These three files came from the "swap_axe" and "player_actions_axe" .zip files. So I loaded the acquired .scml file into spriters. But I could not see anything. So, I tried another ax image. I used "swap_multitool_axe_pickaxe" instead of "swap_axe", and I'm not the base ax, but I got some strange ax swinging motion. In the game, we assume that the animation name is changed from "swap_axe" to "swap_object". So I used 'Bulid Renamer' to rename "swap_axe" to "swap_object" and use ktool again, but I could not see anything in the .scml file. I would like to see animations of tools such as axes, shovels, and pickaxes in a spriter. I want to use the animation of the game, not the new animation. The solution to this problem can be applied to the animation of other tools as well. How can I see "swap_axe" in the spriter moving to "player_action_axe"? Link to comment Share on other sites More sharing options...
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