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Your colony is the rocket!


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As an end game goal, why not turn the entire colony into a giant rocket! So how do we do this without massive coding in the game?

To travel you first have to build epic engines at the level where the bottom of their nozzle is at the bottom of the oil layer's abyssalite, epic tanks atop them, epic amounts of fuel, etc. Space materials needed to make these things.

Don't forget to stock up: all your geysers are disabled while you are on the trip, so you better have the supplies to last you! Oh, and if there are any in-flight rockets that return when you are gone, they are lost forever. Make sure all your rockets are grounded before traveling!

You then blast off to the planet! While traveling the magma biome (i.e. everything below the oil's abysalite floor) is replaced with vacuum with "space exposure", so hopefully you remembered to seal it off (epic engines don't overheat, and block liquid and gas passage, allowing for a seal). Each leg of the trip takes 1.5 cycles/10000 km.

Upon landing the magma biome is replaced with a reasonable representative biome of the planet. Gas giants have gas, ice giants ice, etc. Why not dig down and mine some fullerene yourself? You can do much better than the dupes "random sample" method. About 50% of the planets have a geyser, and the geyser matches the planet, so you may get a gold volcano on a magma planet. Stay as long as you want, but your supplies better last for the return journey.

Each planet's biome, include your home biome, remembers what state it is in. But when you aren't there it is paused to save CPU. This is easy to code: just replace a fixed set of tiles upon takeoff and landing. Any animations are "fake". When one planet runs out of resources you have to pick another planet, forcing you to explore further over time

Done correctly, you get way more resources than the normal rockets we are used to in a trip. But it's expensive and risky, so be careful.

   

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