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Consumable priorities


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Heyo! I'm new here. I have a bunch of suggestions, and I thought I'd lump them into one thread but I think I'd rather make separate threads for individual discussions.

I'd love to see consumable priorities, rather than check boxes. Think about the priorities window, and then just move that sort of design to the consumables tab. Having to page to consumables when a certain kind of food is missing to re-enable dupes to eat a different kind of food is time-consuming.

Thanks!

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