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a quick qustion about recipes befor me start to try making a mod


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so me have made some baby changes  to the game to make it so im able to craft items that require silk and spider glands (bc im allways playing with spiders set to none)

like
 

Recipe("reviver", {Ingredient("cutgrass", 3), Ingredient("heatrock", 1), Ingredient(CHARACTER_INGREDIENT.HEALTH, 40)}, RECIPETABS.SURVIVAL,  TECH.NONE)

now im just wondering if im able to make this in to a mod or not bc its changing something in the base game? and if so...how?

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