Mercury919 Posted May 26, 2017 Share Posted May 26, 2017 As the game sits right now, you are allowed to randomly shuffle your starting dupes untill you have your own ideal dream team to core out your hunk of space rock. How about this. We are allowed to customize our first starting dupes. as in assign stats and then given a randomly selected choice of buffs and issues. like mole hands with flatulence, or noodle arms with buff. random. give a stress response along with a stress relief. like vomit-er and you need to research barf bags or something. After you start your colony, you only have a select amount of time before you are given another dupe to help out. and they keep coming at regularly set intervals. Or when you hit specific milestones, Like you have achieved farmers market, by having a large number of crops that are doing very well. it would add in a new dimension to the game. because as it sits right now, you can achieve a good colony with only 4 or 5 dupes. or even as little as 3. once you get it automated, a real challenge would be trying to handle 10 or 15 or 20+ dupes. Just a thought. Link to comment Share on other sites More sharing options...
ShamPeiN Posted May 26, 2017 Share Posted May 26, 2017 should be a "cost" of skill and that way some negative stats to balance it, decor expectation wont cut, maybe create one dupe and the rest as it is randomly Link to comment Share on other sites More sharing options...
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