mitboy Posted September 12, 2016 Share Posted September 12, 2016 I'm trying to figure out how can I change that. For example, you can't put crockpot near chests, but you can place chests near crockpot. I want all ranges be equal, but cannot find how to do that. Link to comment Share on other sites More sharing options...
whismerhill Posted September 14, 2016 Share Posted September 14, 2016 example of one mod where I modified that : local wood_shelter = GLOBAL.Recipe("wood_shelter", { Ingredient("log", 10), Ingredient("rope", 4), }, RECIPETABS.TOWN, TECH.NONE,"wood_shelter_placer" ) wood_shelter.atlas = "images/inventoryimages/wood_shelter.xml" wood_shelter.min_spacing = 0 last line, of course you don't want it to be 0 in your case more examples here if needed: Link to comment Share on other sites More sharing options...
mitboy Posted September 14, 2016 Author Share Posted September 14, 2016 11 hours ago, whismerhill said: example of one mod where I modified that : local wood_shelter = GLOBAL.Recipe("wood_shelter", { Ingredient("log", 10), Ingredient("rope", 4), }, RECIPETABS.TOWN, TECH.NONE,"wood_shelter_placer" ) wood_shelter.atlas = "images/inventoryimages/wood_shelter.xml" wood_shelter.min_spacing = 0 last line, of course you don't want it to be 0 in your case more examples here if needed: http://prntscr.com/ci20gy I tried to copy that code in the mod, but game crashes when I'm loading the world. Link to comment Share on other sites More sharing options...
mitboy Posted September 14, 2016 Author Share Posted September 14, 2016 Okay, Looks like I needed to write just "recipes" instead of "Allrecipes" Link to comment Share on other sites More sharing options...
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