The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc.
Does that make sense?
Steps to Reproduce
Start a DST server, reboot the host machine and you will notice that the world was reset to the last snapshot, not the actual state when the server was shut down.
Start a DST server, reboot the host machine and you will notice that the world was reset to the last snapshot, not the actual state when the server was shut down.
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now