XirmiX Posted May 4, 2015 Share Posted May 4, 2015 So, because I have a world from Vanilla, I only have two seasons, now presumably Winter and Autumn. I tried to type in TUNING.SPRING_LENGTH = 30 and TUNING.SUMMER_LENGTH = 15 in the console, but not sure if it'll work. Is it possible to automatically go into Spring? Also, I sometimes get the overheating animation, but my I never overheat. Is it possible to make it work correctly again? Link to comment Share on other sites More sharing options...
DarkXero Posted May 4, 2015 Share Posted May 4, 2015 TheWorld:PushEvent("ms_setseason", "spring") And you can see the animation for overheating ("idle_hot") when idling with more than 70ºC (plays constantly),or with more than 60ºC when funnyidling (plays instead of wilson scratching himself). Works fine, you overheat at 70 onwards. Link to comment Share on other sites More sharing options...
XirmiX Posted May 4, 2015 Author Share Posted May 4, 2015 Oh, ok, cool! One more thing... How do you spawn in Gmoose's nest (I tried c_spawn("moose_nest") and it didn't work), make a spawn a spawn point for Dragonfly and make Bearger spawn on Default in Autumn? EDIT: Actually there's one more thing I forgot about How do you spawn in spawn points for tumbleweed? Link to comment Share on other sites More sharing options...
DarkXero Posted May 4, 2015 Share Posted May 4, 2015 c_spawn("moose_nesting_ground")c_find("forest"):AddComponent("moosespawner") c_spawn("dragonfly_spawner") c_find("forest"):AddComponent("beargerspawner") c_spawn("tumbleweedspawner") Link to comment Share on other sites More sharing options...
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