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I know that this problem has come up on here before, and i have tried those solutions before posting this, but they dont seem to work! 

I can run the game, and the character runs smoothly with no crashes, but then when my character dies, her ghost is invisible! I have renamed the build.bin in her ghost_sophie_build.zip using the BuildRenamer, but nothing seems to work!

Thanks in advance for the help! <3

 

I have these under her custom assets, just as others recommended as well:

     Asset( "ANIM", "anim/sophie.zip" ),
     Asset(" ANIM", "anim/ghost_sophie_build.zip"),

I have tried to use:
*ghost_build.zip
*ghost_newbuild.zip
*ghost_wendy_build.zip
*ghost_wendyplayer_build.zip

Edited by MysticWolf1147

Are you sure you've put the code in the correct modmain.lua?

Because I had a similar problem but I've added the code to a older version by mistake. :snarlingspider:

 

What exactly needs to be in the modmain.lua to make the ghost work?

@MysticWolf1147

Hmm, the only thing that comes to my mind is that you are changing the anims by using some script like "if hunger > 150 then anim = normal else anim = hungry". If that isn't the case, then something is wrong with your anim files.

By the way, why are you using BuildRenamer? As far as I know, it isn't needed anymore.

In this case, posting the entire mod project would help.

Edited by Ryuushu

@MysticWolf1147

Hmm, the only thing that comes to my mind is that you are changing the anims by using some script like "if hunger > 150 then anim = normal else anim = hungry". If that isn't the case, then something is wrong with your anim files.

By the way, why are you using BuildRenamer? As far as I know, it isn't needed anymore.

In this case, posting the entire mod project would help.

 I attached my modmain and the character's lua too. and i dont know any other way to rename the build.bin so i use the renamer :p

 

I was doing some testing around using the esctemplate character, and the ghost works fine if i dont change the names of the anim files, but when i change the names and rename the build.bin files it shows up invisible! Even though i change the custom assets in the character's lua to match! So i have no idea what wrong with it

sophie.lua

modmain.lua

@MysticWolf1147

Hmm, BuildRenamer is probably breaking your ghost.

Instead renaming your compiled anim.zip, open your Spriter project and save it as ghost_sophie_build, then let the autocompiler do its job.

Edited by Ryuushu

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