Not entirely sure if this is a bug or just a new feature introduced in the last few months, but when you load a world it be starting up a world or traveling between shards time passes. An example of this is when you first generate a world and start you will already be a quarter through the day because the it was running even though you were in a loading screen. This isn’t typically a issue but sometimes it has negative effects like traveling to the surface during dusk can cause batilsks to get a free hit because you can’t move. Or in rare chances you disconnect in a dangerous situation and when you load back in you’re dead. another way you can see this in affect is the day counter will always higher that the days survive statistic in the player menu.
this happens whether you are playing multiplayer, solo, or offline.
I understand if this is something that can’t be fixed due to it being a multiplayer game. But this wasn’t always the case, this has been a problem for less than a year but before that it worked perfectly fine
Log in and time will pass while you are in a loading screen
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