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A bunch of bugs (mainly sprites not overlapping right)


Ritodisc
  • Pending

Making a world, entering caves, leaving caves, resuming a world and leaving worlds feels longer than before.

With sprites overlapping wrong, i mean that trees show their trunk, sea weeds show their root part because the actuall enemy is behind their roots (look at the foto, but with me it's also with barnacles), the white wave lines show trough boats (not the literal big waves, but the lines you see at sea everywhere) and when you're at the end of the map, a white line is shown on the minimap (a square shape around the end of the map that's probably the real border of the world) + framerate drops when going under the canopy of the waterlogged biome which also doesn't have the leaf shadows or big hanging vines around the place and doesn't have different sized trees (either only medium or small), the clouds at the end of the map are glitchy.

image.png.ebf0228af3ac94c875595fa7ca25fbd0.png <-these wave lines

image.thumb.png.596f1a9e9b700d4b825550b389ee9592.png <-this, look at the bottom part

image.png.889f26822127a47e43445c25501b1b83.png <-you don't really see it here, but it's very obvious when you actually play the game.

image.thumb.png.fc5067ee1bf1d409db231b0830f19330.png

This extra part is what i mean with 'border lines'


Steps to Reproduce

generates like that.




User Feedback


I can confirm that player 1 always has issues with the caves loading time. But player 2 for splitscreen (if it's on) doesn't have this iszue. 

If you are on splitscreen you can have player 1 and player 2 enter the cave at the same time and player 2 will load first by a long shot. 

I don't know why it only happens to player 1, but player 2 is unaffecfed by the cave loading issue.

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weird, i'm on an offline world and alone? (oh, now i get what you mean!)

Edited by Ritodisc

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