Making a world, entering caves, leaving caves, resuming a world and leaving worlds feels longer than before.
With sprites overlapping wrong, i mean that trees show their trunk, sea weeds show their root part because the actuall enemy is behind their roots (look at the foto, but with me it's also with barnacles), the white wave lines show trough boats (not the literal big waves, but the lines you see at sea everywhere) and when you're at the end of the map, a white line is shown on the minimap (a square shape around the end of the map that's probably the real border of the world) + framerate drops when going under the canopy of the waterlogged biome which also doesn't have the leaf shadows or big hanging vines around the place and doesn't have different sized trees (either only medium or small), the clouds at the end of the map are glitchy.
<-these wave lines
<-this, look at the bottom part
<-you don't really see it here, but it's very obvious when you actually play the game.
This extra part is what i mean with 'border lines'
generates like that.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now