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Sporeshot issues


WarspiteOUO
  • Branch: Live Branch Version: Windows Pending

The mines from the Sporeshot cannon reloads a round per enemy hit, I am not sure if this is intentional or not as it used to not work like that, and it allows for Sporeshot users to simply stand in the face of an enemy and spam mines until they are dead, as they indefinitely reload their cannon with the mines to place down more mines.

Sporeshot mines also benefits from Lil' Schemer but does not reset it, leading into basically permanent damage boost if you only place mines.

Sporeshot would also cause heavy recoil when performing specific moves (backfire, shockwave and mortar) if there are mines placed and reloading the cannon, despite not having a full/high magazine.


Steps to Reproduce

Place down a few mines and then reload, the magazine should be reduced by the amount of mines placed. (For example, 6 mines were placed and 4 rounds are reloaded into the cannon.)

Doing any of the aforementioned moves will cause a heavy recoil, as if having high/full ammo. (In the example, 4 rounds in the cannon should not be causing a heavy recoil)




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