Im playing via steam on windows 10, 64 bit pc, the issue is both on singleplayer and multiplayer (tried local only)
Im new to the beta branch, played all levels on the stable branch
Whenever playing on the molded grave biome whenever there is a spawn on the map (can be power but mostly mobs) the game crashes with this log:
[string "scripts/stategraphs/sg_prop_destructible.lua"]:89: attempt to call a nil value (method 'SpawnHitRubble')
LUA ERROR stack traceback:
scripts/stategraph.lua:1092 in (method) GoToState (Lua) <1012-1122>
scripts/stategraphs/sg_prop_destructible.lua:51 in (field) fn (Lua) <35-54>
scripts/stategraph.lua:970 in (method) PushEvent (Lua) <946-978>
scripts/entityscript.lua:920 in (method) PushEvent (Lua) <896-926>
scripts/components/combat.lua:1009 in (global) DoNetEventApplyDamage (Lua) <990-1024>
scripts/networking.lua:1005 in () ? (Lua) <915-1020>
=[C]:-1 in (method) ApplyDamage (C) <-1--1>
scripts/components/combat.lua:1067 in (global) SendAttackOverNetwork (Lua) <1037-1072>
scripts/components/combat.lua:1094 in (method) ApplyDamage (Lua) <1075-1097>
scripts/components/combat.lua:1274 in (method) DoBasicAttackInternal (Lua) <1244-1277>
scripts/components/combat.lua:1228 in (method) DoBasicAttack (Lua) <1217-1231>
scripts/stategraphs/sg_player_polearm.lua:167 in (field) fn (Lua) <139-191>
scripts/stategraph.lua:955 in (method) PushEvent (Lua) <946-978>
scripts/entityscript.lua:920 in (method) PushEvent (Lua) <896-926>
scripts/components/hitbox.lua:112 in (method) PostUpdate (Lua) <74-130>
scripts/update.lua:182 in () ? (Lua) <178-193>
It's impossible to pass this biome because its always crashing
play on the beta branch, the molded grave biome, go to one of the maps and respawn monsters (doesn't happen 100 percent of the times, but easily returned)
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