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Weird Water Behavior


Shalindar
  • Branch: Preview Branch Version: Windows Pending

There's a room under my base with a warp pipe input, there's a geyser under it and a geyser to the upper left past that slope there (which actually looks more alive than before?? Water's teeming off the neutronium, haven't inspected closely.)

1917802593_warppipe1.thumb.png.4a94d0e959c7aafb7f17024dbfff4f8f.png

I didn't dig those aluminum tiles in front of the pneumatic doors, but I did do some digging to the upper left, cutting up the slope completely apart and away from that warp core room.

However...

460003348_warppipe2.thumb.png.13c9a130accdb894748adbaebdcff7dc.png

The room flooded!

Also weird is that the buildings don't seem to care that it happened.


Steps to Reproduce

Not really sure?? Dig diagonally up-left from a room, maybe? (doesn't make sense, I built that ladder and dug other stuff, but the grubgrubs didn't like me looking left and so Left Is Evil now)

Ghost a pitcher pump into the build space above it??

Have duplicants empty bottles over it, even though the room looks sealed???

I'm going to play out cycle 29 again and watch more carefully this time.

Edit:

After a few tries failing to reproduce this, some vigorous bottle emptying of brine + salt water started breaking the tile directly under the bottle emptier's flow. It would explain the way the water moved once the room flooded, but reloading the cycle in which I took that flooded screenshot, none of the tiles claims to be broken or damaged in any way. It's also the only tile of the entire room that claims to have surface germs, not sure if relevant.26614129_warppipe3.thumb.png.3f8b4f2afa8493b53ccb6e2fe2f34f91.png

So.... ghost destruction?

is there a tech that lets me see the malevolent spirit that punched this tile?




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