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U50: Random crashes


imazined
  • Branch: Preview Branch Version: Windows Pending

I have with last hot fix a lot of random crashes and I wanted to wait until I have something reproducible but I can't find a pattern maybe the crashmessage and the player.log will ring some bell at Klei.

The player.log is 360mb large and apparently the game tried to recover for three minutes from a null pointer exception.

 Message:

 

System.NullReferenceException: Object reference not set to an instance of an object
  at StatusItemRenderer+Entry+MeshBuilder.AddQuad (UnityEngine.Vector2 center, UnityEngine.Vector2 half_size, System.Single z, UnityEngine.Sprite sprite, UnityEngine.Color color) [0x00001] in /home/build/workspace/game/Assets/scripts/components/StatusItemRenderer.cs:54 
  at StatusItemRenderer+Entry.Render (StatusItemRenderer renderer, UnityEngine.Vector3 camera_bl, UnityEngine.Vector3 camera_tr, HashedString overlay, UnityEngine.Camera camera) [0x002da] in /home/build/workspace/game/Assets/scripts/components/StatusItemRenderer.cs:220 
  at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00001] in /home/build/workspace/game/Assets/scripts/components/Navigator.cs:172 
  at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000e] in /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:36 
  at JobManager.DoNextWorkItem () [0x00020] in /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:172 
  at JobManager+WorkerThread.Run () [0x00028] in /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:109 

UnityEngine.Debug:LogError (object)
Debug:LogError (object) (at /home/build/workspace/game/Assets/Plugins/Debug.cs:153)
JobManager/WorkerThread:PrintExceptions () (at /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:128)
JobManager:Run (IWorkItemCollection) (at /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:218)
GlobalJobManager:Run (IWorkItemCollection) (at /home/build/workspace/game/Assets/Plugins/Klei/util/JobManager.cs:61)
BrainScheduler/BrainGroup:AsyncPathProbe () (at /home/build/workspace/game/Assets/scripts/ai/BrainScheduler.cs:191)
BrainScheduler/BrainGroup:RenderEveryTick (single,bool) (at /home/build/workspace/game/Assets/scripts/ai/BrainScheduler.cs:202)
BrainScheduler:RenderEveryTick (single) (at /home/build/workspace/game/Assets/scripts/ai/BrainScheduler.cs:394)
SimAndRenderScheduler/RenderEveryTickUpdater:Update (IRenderEveryTick,single) (at /home/build/workspace/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:188)
UpdateBucketWithUpdater`1<IRenderEveryTick>:Update (single) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:RenderEveryTick (single) (at /home/build/workspace/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264)
Game:LateUpdate () (at /home/build/workspace/game/Assets/scripts/game/Game.cs:1654)

Build: U50-581003-S

DxDiag.txt


Steps to Reproduce

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