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Regular crashes on my world (ArgumentOutOfRangeException in UtilityNetworkManager.RemoveFromNetworks)


BiaiB
  • Branch: Live Branch Version: Linux Pending

it was intermittent at first, but with my last world, I can't play more than a day, it will crash at some point, with this error stack (even with all mods -QoL mods- disabled):

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <9c9d7808da6a43e3b68409f2b63b3e6f>:0)
UtilityNetworkManager`2[NetworkType,ItemType].RemoveFromNetworks (System.Int32 cell, System.Object item, System.Boolean is_endpoint) (at <385dabc9975e440bb582fe6b3766ee35>:0)
LogicPorts.DestroyPhysicalPorts () (at <385dabc9975e440bb582fe6b3766ee35>:0)
LogicPorts.OnCleanUp () (at <385dabc9975e440bb582fe6b3766ee35>:0)
KMonoBehaviour.OnDestroy () (at <0785f6c612c54efca8ba8a38cb25e699>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U57-704096-SCRP

 


Steps to Reproduce

I haven't isolated a particular action that makes the crash to happen. Last time it happened while I was just waiting. I can join my world files if needed




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