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Hard lockup: After the Sweet Dreams update, game crashes when Robo-miner turns on


giuzy
  • Branch: Live Branch Version: Windows Fixed

Since yesterday after the update,the game crashes when a robo-miner construction is finished and it begins working. I am on the swamp asteroids. In the screenshot, the situation just before the crash.

I am at cycle 1478 and the game always worked correctly with current mods.

Please let me know if more info are needed.

Error log:

 

EventNotFoundException: [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

FMODUnity.RuntimeManager.GetEventDescription (FMOD.GUID guid) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
KFMOD.GetEventReferencePath (FMODUnity.EventReference event_ref) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
LoopingSounds.SetParameter (FMODUnity.EventReference event_ref, HashedString parameter, System.Single value) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
MiningSounds.SetPercentComplete (System.Single progress) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
AutoMiner.UpdateDig (System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
AutoMiner+States+<>c.<InitializeStates>b__4_9 (AutoMiner+Instance smi, System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.SimEveryTick (System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
Game.Update () (at <6ab6b57553ed449280aa2485c86e9aab>:0)

Build: U43-525812-S

 

Active mods:

Build over plants

Mod updater

Blueprints fixed

Pliers fixed

Reset build priority

Bigger building menu

Default OFF switch

Food supply tooltip

Space POI additional info

Map overlay

Skill and stats progress

Deconstruct only building

Auto-Eject

Show destination POI

Real calories info

Pip Plant overlay

Better deselect

Geyser Average Output tooltip

Traffic overlay

Falling sand

Gas overlay

Draggable UI

Plan buildings without material

Geyser Calculated Average Output tooltip

Show building range

Always show capacity

Thermal tooltips

Sandbox tools

Research queue

Deconstructable POI props

Sweep by type

Better automation overlay

Bigger camera zoom

No manual delivery

Resize Dupe UI

Desktop Screenshot 2022.10.06 - 15.24.33.06.png


Steps to Reproduce

- Install new update

- Load the game

- Wait for the heavy-watt wire on "Blagola" to be finished and when the robo-miner turns on, the game crashes

- Savefile attached

 

Scientific Citadel.sav Player.log DxDiag.txt Scientific Citadel.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Thanks for the answer. There will be an hotfix for this or it will fixed in the next main patch?

Thanks, have a nice day

EDIT: I saw it was in the hotfix released last night - Thank you!

Edited by giuzy

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