Since yesterday after the update,the game crashes when a robo-miner construction is finished and it begins working. I am on the swamp asteroids. In the screenshot, the situation just before the crash.
I am at cycle 1478 and the game always worked correctly with current mods.
Please let me know if more info are needed.
Error log:
EventNotFoundException: [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
FMODUnity.RuntimeManager.GetEventDescription (FMOD.GUID guid) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
KFMOD.GetEventReferencePath (FMODUnity.EventReference event_ref) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
LoopingSounds.SetParameter (FMODUnity.EventReference event_ref, HashedString parameter, System.Single value) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
MiningSounds.SetPercentComplete (System.Single progress) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
AutoMiner.UpdateDig (System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
AutoMiner+States+<>c.<InitializeStates>b__4_9 (AutoMiner+Instance smi, System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <1b5c2ff4f53d4a48b7159ed84d905978>:0)
Game.SimEveryTick (System.Single dt) (at <6ab6b57553ed449280aa2485c86e9aab>:0)
Game.Update () (at <6ab6b57553ed449280aa2485c86e9aab>:0)
Build: U43-525812-S
Active mods:
Build over plants
Mod updater
Blueprints fixed
Pliers fixed
Reset build priority
Bigger building menu
Default OFF switch
Food supply tooltip
Space POI additional info
Map overlay
Skill and stats progress
Deconstruct only building
Auto-Eject
Show destination POI
Real calories info
Pip Plant overlay
Better deselect
Geyser Average Output tooltip
Traffic overlay
Falling sand
Gas overlay
Draggable UI
Plan buildings without material
Geyser Calculated Average Output tooltip
Show building range
Always show capacity
Thermal tooltips
Sandbox tools
Research queue
Deconstructable POI props
Sweep by type
Better automation overlay
Bigger camera zoom
No manual delivery
Resize Dupe UI
- Install new update
- Load the game
- Wait for the heavy-watt wire on "Blagola" to be finished and when the robo-miner turns on, the game crashes
- Savefile attached
Scientific Citadel.sav Player.log DxDiag.txt Scientific Citadel.sav
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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