Hello. My game suddenly doesn't work. I think it could have to do with the new update but I'm not entirely sure. I'm at cycle ~500 so I don't understand what happened. I tried disabling all the mods just in case. I think it could be that I was moving one of the rocket vents (the ones that connect the outside with the inside) and I left two of them inside the game. That's my only suspicion. I'm gonna leave the save file with all the mods enabled and see if anyone has an idea of what it could be. I tried opening it without the mods and it didn't work either. So I'm almost sure it's that vent I left duplicated inside the rocket.
Exception in: (HabitatModuleMedium).RocketConduitSender+States.root.on.working.ground.
System.NullReferenceException: Object reference not set to an instance of an object.
at RocketConduitSender+States+<>c.<InitializeStates>b__3_4 (RocketConduitSender+StatesInstance smi) [0x00006] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1715f336df1840d5aa5906be03bd34d5>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachine+Instance.StartSM () [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at RocketConduitSender.OnSpawn () [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at KMonoBehaviour.Spawn () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Start () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
Build: U37-483944-SD
I think it happened because I used debug to copy the vents inside the rocket and left a duplicate.
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