I did this to a rocket and my game won't load.
Here is the error after crash.
Exception in: (HabitatModuleMedium).RocketConduitSender+States.root.on.working.ground.
System.NullReferenceException: Object reference not set to an instance of an object.
at RocketConduitSender+States+<>c.<InitializeStates>b__3_4 (RocketConduitSender+StatesInstance smi) [0x00006] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachine+Instance.StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at RocketConduitSender.OnSpawn () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0
at KMonoBehaviour.Spawn () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at KMonoBehaviour.Start () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
Build: U40-494396-S
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