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Game won't load after melting rocket


Teagus
  • Branch: Live Branch Version: Windows Pending

I did this to a rocket and my game won't load.

Here is the error after crash.

 

Exception in: (HabitatModuleMedium).RocketConduitSender+States.root.on.working.ground. 
System.NullReferenceException: Object reference not set to an instance of an object.
  at RocketConduitSender+States+<>c.<InitializeStates>b__3_4 (RocketConduitSender+StatesInstance smi) [0x00006] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at RocketConduitSender.OnSpawn () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KMonoBehaviour.Start () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
Build: U40-494396-S

Sca2n.jpg


Steps to Reproduce

1

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User Feedback


I experienced the same bug 6/2023. Melted a hole in a solo spacefarer nosecone, now I can't load the game. Disabling all mods did not help.

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melting rockets is not  an intended game mechanic but can work, however- in this case here, you melted a gas port and a liquid port at the top/bottom of the rocket which breaks the module. The ports on the outside of the rocket try to connect to these, cannot find them and crash in the process

Edited by SGT_Imalas
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