Jump to content

Game won't load after melting rocket


Teagus
  • Branch: Live Branch Version: Windows Pending

I did this to a rocket and my game won't load.

Here is the error after crash.

 

Exception in: (HabitatModuleMedium).RocketConduitSender+States.root.on.working.ground. 
System.NullReferenceException: Object reference not set to an instance of an object.
  at RocketConduitSender+States+<>c.<InitializeStates>b__3_4 (RocketConduitSender+StatesInstance smi) [0x00006] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineSerializer.Restore (StateMachine+Instance instance) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachineController.Restore (StateMachine+Instance smi) [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at RocketConduitSender.OnSpawn () [0x00000] in <f8e6c6044ee748edbd1ffda8a2e5fc50>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
  at KMonoBehaviour.Start () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0 
Build: U40-494396-S

Sca2n.jpg


Steps to Reproduce

1

  • Haha 1



User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...