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Game crashing when I unpause after loading up save

  • Branch: Live Branch Version: Windows Fixed

Everytime I load the save it crashes as soon as I hit unpause. Sometimes it works if I go back to a previous save, sometimes it doesn't. Mods don't seem to be an issue because it works with or without them. I have been using debug a lot so maybe that could be causing an issue. All other worlds work.


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1691096.
Total: 5367.959200 ms (FindLiveObjects: 130.030300 ms CreateObjectMapping: 53.042900 ms MarkObjects: 5183.309000 ms  DeleteObjects: 1.576700 ms)

[04:33:22.867] [1] [ERROR] Assert failed
Assert failed
[04:33:22.883] [1] [ERROR] Assert failed
Assert failed
[04:33:23.269] [1] [INFO] Checking which steam branch we're on. Got: []
[04:33:26.614] [1] [INFO] Reporting error.

[04:33:26.614] [1] [INFO] Assert failed
[04:33:26.614] [1] [INFO]   at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at SimMessages.ModifyBuildingHeatExchange (System.Int32 sim_handle, Extents extents, System.Single mass, System.Single temperature, System.Single thermal_conductivity, System.Single overheat_temperature, System.Single operating_kw, System.UInt16 element_idx) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 
  at StructureTemperatureComponents.UpdateSimState (StructureTemperaturePayload& payload) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 
  at StructureTemperatureComponents.Sim200ms (System.Single dt) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 
  at KComponents.Sim200ms (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KComponentSpawn.Sim200ms (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 
  at Game.Update () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0 
[04:33:29.271] [1] [INFO] Submitting crash...


Steps to Reproduce

1. Load world

2. Unpause

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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