Hello,
My game repeatedly keeps crashing.
In my save, I have two partially overlapping rockets. One of them landed by accident in a rocket launcher that should have been removed. The rockets are slightly overlapping. One of them doesn't think it's on the launcher even though it is.
About 100 cycles ago the same thing happened and I was able to launch with no problem. NOW, every time I try to launch one of the rockets, the game crashes. I tried deconstructing the rocket, game crashed slightly afterwards. I tried going to an earlier save, adjusting things, rebuilding launchers, and launching; game crashed. I tried ignoring it completely, game crashed.
I'm not certain that the rockets are the issue in this game, something else could be going on. Regardless, I'm getting close to some key achievements and I can't figure out what amount of rebuilding and deconstructing I need to avoid the crash and fix the problem. Can anyone help?
I don't have any mods installed or active. My PC should be able to handle the performance. I've started organzing every asteroid to get all loose debris into containers but have a ways to go on Asteroid 1.
I believe the issue is focused on the snowy asteroid. So far I can't figure out anyway to avoid the issue. What do I need to do?
Thank you!
Game Error Log:
KeyNotFoundException: The given key '195991' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Grid.SetRestriction (System.Int32 cell, System.Int32 minionInstanceID, Grid+Restriction+Directions directions) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
AccessControl.SetGridRestrictions (KPrefabID kpid, AccessControl+Permission permission) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
AccessControl.SetPermission (MinionAssignablesProxy key, AccessControl+Permission permission) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule.RefreshAccessStatus (MinionIdentity minion, System.Boolean restrict) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule.RefreshOrders () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule+<>c.<.cctor>b__28_2 (PassengerRocketModule cmp, System.Object data) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <82d98ed04cc642f199bc654910617431>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
CraftModuleInterface.TriggerEventOnCraftAndRocket (GameHashes evt, System.Object data) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
CraftModuleInterface.Sim4000ms (System.Single dt) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Game.Update () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Build: U54-647408-SCR
Log into game. Attempt to launch lower rocket on Snowy asteroid.
OR deconstruct lower rocket.
OR wait and do nothing, it will crash in about a cycle.
OR go back 4 saves and attempt to launch rocket. Or deconstruct rocket.
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