Hello there,
after loading a save, the game crashes when I unpause it. I tried loading a previous save file, verifying the file integrity in Steam and unchecking all the mods. Below please find the crash report
Assert failed
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Debug.Assert (System.Boolean condition) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at SimMessages.ModifyBuildingHeatExchange (System.Int32 sim_handle, Extents extents, System.Single mass, System.Single temperature, System.Single thermal_conductivity, System.Single overheat_temperature, System.Single operating_kw, System.UInt16 element_idx) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StructureTemperatureComponents.UpdateSimState (StructureTemperaturePayload& payload) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StructureTemperatureComponents.Sim200ms (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at KComponents.Sim200ms (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KComponentSpawn.Sim200ms (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Game.Update () [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
Build: U47-562984-SD
Load a save, then unpause the game
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