The game crashes on autosave about 30% of the time. I'm just seeing if this is a known issue or if there's a suggested fix (I couldn't find anything on the forum). I've tried a clean install.
Exception is
Exception in: (Staterpillar).ProducePowerStates.root.generator.sleep.
System.NullReferenceException: Object reference not set to an instance of an object
at Staterpillar.EnableGenerator () [0x00008] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Creatures\Staterpillar.cs:120
at ProducePowerStates.<InitializeStates>b__6_1 (ProducePowerStates+Instance smi) [0x0000e] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\Fauna\Chores\ProducePowerStates.cs:62
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874
It happens 1 in 3 autosaves.
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