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Game crashe


Glesson
  • Branch: Live Branch Version: Windows Fixed

Hi Klie,

Tell me why the game crashes, here is the error report:

NullReferenceException: Object reference not set to an instance of an object
Rottable.RefrigerationLevel (IRottable rottable) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+Instance.RefreshModifiers (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+Instance.Rot (Rottable+Instance smi, System.Single deltaTime) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+RotCB.Update (Rottable+Instance smi, System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
Game.SimEveryTick (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Game.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Build: U37-484114-S

what object must be removed to avoid crashing the game? 
I have no desire to start from scratch!

Thanks,

Player.log


Steps to Reproduce

Hi Klie,

Tell me why the game crashes, here is the error report:

NullReferenceException: Object reference not set to an instance of an object
Rottable.RefrigerationLevel (IRottable rottable) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+Instance.RefreshModifiers (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+Instance.Rot (Rottable+Instance smi, System.Single deltaTime) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Rottable+RotCB.Update (Rottable+Instance smi, System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
Game.SimEveryTick (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Game.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
Build: U37-484114-S

what object must be removed to avoid crashing the game? 
I have no desire to start from scratch!

Thanks,




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Duplicates? You problem could be related to having food rot in a cargo module while in rocket transit. Don't transport food about to become rotten until this is fixed.

 

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My apologies if my post was repeated. Previously, there were no problems with the fact that the food in the rockets spoiled. The rot was taken out of the rockets and compost was done. Thank you for suggesting how to solve the problem!

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