Game crash when opening the temporal tear


goshzxcvbnm
  • Branch: Live Branch Version: Windows Fixed

Game will crash when I build solar panels on the top 3 tiles and using the temporal tear opener


Steps to Reproduce

Game will crash when I build solar panels on the top 3 tiles and using the temporal tear opener



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Hello,

Seems i have the same bug:

Exception in: (Bee).AttackStates.root.attack.pre.
System.NullReferenceException: Object reference not set to an instance of an object
  at ThreatMonitor+Instance.OnAttacked (System.Object data) [0x00050] in <9940aeae58614ca1bb6c00a13f254645>:0
  at ThreatMonitor+<>c.<InitializeStates>b__8_1 (ThreatMonitor+Instance smi, System.Object d) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <9940aeae58614ca1bb6c00a13f254645>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <7060dbe640fc4334a628e29f0102a641>:0
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0001d] in <7060dbe640fc4334a628e29f0102a641>:0
  at Hit.DeliverHit () [0x00030] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Hit..ctor (AttackProperties properties, UnityEngine.GameObject target) [0x00014] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Attack.RollHits () [0x00024] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Attack..ctor (AttackProperties properties, UnityEngine.GameObject[] targets) [0x00014] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Weapon.AttackTargets (UnityEngine.GameObject[] targets) [0x00023] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Weapon.AttackTarget (UnityEngine.GameObject target) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at AttackStates.<InitializeStates>b__9_3 (AttackStates+Instance smi) [0x00012] in <9940aeae58614ca1bb6c00a13f254645>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <9940aeae58614ca1bb6c00a13f254645>:0

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PopState () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <7060dbe640fc4334a628e29f0102a641>:0
  at KBatchedAnimController.TriggerStop () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at AnimEventManager.Update () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
  at Global.Update () [0x00000] in <9940aeae58614ca1bb6c00a13f254645>:0
Build: U36-481350-S

 

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