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Game Crash unexpected water mass/temp value


Ellip
  • Branch: Live Branch Version: Windows Pending

I have a save that's been going for 1500+ cycles and now when I try to load my current save the game will crash on me. I'd attach the save file but it's 11mb so it won't let me upload it here. You can download the save here: https://www.filemail.com/d/pkncgboukxeczfp

Any way I can salvage this or is this save game lost and I need to start a new one?

Here's the Error log

Unexpected water mass/temperature values added to the falling water manager T(339.5563) M(0)

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 
  at FallingWater.AddParticle (UnityEngine.Vector2 root_pos, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at FallingWater.AddParticle (System.Int32 cell, System.Byte elementIdx, System.Single base_mass, System.Single temperature, System.Byte disease_idx, System.Int32 base_disease_count, System.Boolean skip_sound, System.Boolean skip_decor, System.Boolean debug_track, System.Boolean disable_randomness) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at AutoStorageDropper+Instance.Drop () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at AutoStorageDropper+<>c.<InitializeStates>b__5_0 (AutoStorageDropper+Instance smi) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at StateMachine+Instance.<ScheduleGoTo>b__42_0 (System.Object d) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at Scheduler.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
  at GameScheduler.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 
Build: EX1 S14-472345-SD

 


Steps to Reproduce

When you load the save game, it'll crash after a few seconds to a minute.




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