NullReferenceException
ClusterUtil.GetMyWorldId (KMonoBehaviour component) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
Components+Cmps`1[T].GetWorldItems (System.Int32 worldId, System.Boolean checkChildWorlds) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
EntombedDiagnostic.CheckEntombed () (at <ae1871e7cf0742bf94f471e3e15db258>:0)
DiagnosticCriterion.Evaluate () (at <ae1871e7cf0742bf94f471e3e15db258>:0)
ColonyDiagnostic.Evaluate () (at <ae1871e7cf0742bf94f471e3e15db258>:0)
ColonyDiagnostic.Sim4000ms (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7060dbe640fc4334a628e29f0102a641>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <7060dbe640fc4334a628e29f0102a641>:0)
Game.SimEveryTick (System.Single dt) (at <ae1871e7cf0742bf94f471e3e15db258>:0)
Game.Update () (at <ae1871e7cf0742bf94f471e3e15db258>:0)
Build: U36-481873-S
No idea, game crash when i delete lots of things
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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