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DivideByZeroException at SolidConduitFlowVisualizer.Render (870k times)


ShinRho
  • Branch: Live Branch Version: Windows Pending

Was not able to transfer the Bug Report via ingame tool so here it is:

 

System.DivideByZeroException: Attempted to divide by zero.
  at SolidConduitFlowVisualizer.Render (System.Single z, System.Int32 render_layer, System.Single lerp_percent, System.Boolean trigger_audio) [0x004b4] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
  at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
  at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at JobManager.DoNextWorkItem () [0x0001a] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at JobManager+WorkerThread.Run () [0x0001e] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
  at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
  at Game.LateUpdate () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
Build: U50-587362-S


 

I have attached the latest autosave

The Player log is 600mb big I was unable to upload it even zipped. But I opened it looking through it it has ~870k occurences of  "System.DivideByZeroException: Attempted to divide by zero.  at SolidConduitFlowVisualizer.Render " I cut it in the middle to reduce size and uploaded it I hope it helps

Cheers

The Merry Supernova Cycle 289.zip DxDiag.txt


Steps to Reproduce

I think is was not the first time this happened, but I can't reproduce it

If I remember correctly I was looking at my piping and wanted to fix stuff with the curring tools




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