Was not able to transfer the Bug Report via ingame tool so here it is:
System.DivideByZeroException: Attempted to divide by zero.
at SolidConduitFlowVisualizer.Render (System.Single z, System.Int32 render_layer, System.Single lerp_percent, System.Boolean trigger_audio) [0x004b4] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at JobManager.DoNextWorkItem () [0x0001a] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at JobManager+WorkerThread.Run () [0x0001e] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at JobManager+WorkerThread.PrintExceptions () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at Game.LateUpdate () [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
Build: U50-587362-S
I have attached the latest autosave
The Player log is 600mb big I was unable to upload it even zipped. But I opened it looking through it it has ~870k occurences of "System.DivideByZeroException: Attempted to divide by zero. at SolidConduitFlowVisualizer.Render " I cut it in the middle to reduce size and uploaded it I hope it helps
Cheers
I think is was not the first time this happened, but I can't reproduce it
If I remember correctly I was looking at my piping and wanted to fix stuff with the curring tools
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