When i try to deconstruct a Spacefarer Module the game crashes. I tried different things, like deconstructing everything inside and cleaning debris and even taking all the gas out. Sent it to space and brought it back to see if the problem would persist. I also tried destroying it in debug mode. Nothing helped
NullReferenceException: Object reference not set to an instance of an object
FetchListStatusItemUpdater.Render200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FetchListStatusItemUpdater.cs:125)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:202)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:135)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:162)
StateMachineUpdater.Render (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:254)
Game.LateUpdate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1602)
- Build a rocket with a Spacefarer module
- Buid stuff inside, including planting a Wheezwort with a Pip.
-Travel a few trips into space
- Try to deconstruct the Spacefarer module with stuff inside or not.
- Crash
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