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Crash when loading save

Myke Moar
  • Branch: Preview Branch Version: Windows Pending

When trying to load the latest save, the game crashes with the following error

NullReferenceException: Object reference not set to an instance of an object

KBatchedAnimUpdater.OnMovementStateChanged (UnityEngine.Transform transform, System.Boolean is_moving) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/animation/KBatchedAnimUpdater.cs:530)
CellChangeMonitor.RunMovementStateChangedCallbacks (System.Int32 instance_id, System.Boolean state) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/CellChangeMonitor.cs:251)
CellChangeMonitor.RenderEveryTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/CellChangeMonitor.cs:219)
Game.Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1361)

Build: U41-496423-S

I see the world load in for a moment before the crash happens. Attempting to load the latest autosave loads fine, only the manual save crashes.

Steps to Reproduce

Load the latest save from the included world save file.

The Serene Spacecamp.sav The Serene Spacecamp Cycle 25.sav

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