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Crash when clicking on rocket batteries or solar panels


HIDDENFUN
  • Version: Windows Pending

I've build a solar farm on a rocket platform like this... and then removed bottom rocket platform without any issues.

Extra1769.thumb.png.6683ce88d7f557a6915e7e1b09ac27eb.png

Then I've build top platforms and plaform between 2 pillars.

Extra1770.thumb.png.e59ce2b0b3ee8a50a15520d19e0caf09.png

And now clicking on any of this pillars leads to a crash of the game

Extra1769.thumb.png.6683ce88d7f557a6915e7e1b09ac27eb.png

Building rocket platforms bebow this farms DON'T HELP

 

Error when clicking

 

NullReferenceException: Object reference not set to an instance of an object

ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanMoveVertically (System.Int32 moveAmount, UnityEngine.GameObject ignoreBuildingBelow) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanSwapUp (System.Boolean alsoCheckAboveCanSwapDown) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
ReorderableBuilding.CanSwapDown (System.Boolean alsoCheckBelowCanSwapUp) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
RocketModuleSideScreen.UpdateButtonStates () (at <c8af1c7577924b4e8159a8d1b7565399>:0)
RocketModuleSideScreen.SetTarget (UnityEngine.GameObject new_target) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <695d1cc93cca45069c528c15c9fdd749>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
RootMenu.OnSelectObject (System.Object data) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <c8af1c7577924b4e8159a8d1b7565399>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KInputController.Dispatch () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KInputManager.Dispatch () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
KInputManager.Update () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
GameInputManager.Update () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0)
Global.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0)

Build: U37-484114-SD

 

 

Комета.png

Комета.sav


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