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Crash when Change the rocket engine (461084)


angerchan
  • Branch: Live Branch Version: Windows Fixed

Assert failed: Launch Pad had a rocket land or take off on it twice??
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142)
Debug:Assert(Boolean, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:188)
LaunchPad:OnRocketBuildingChanged(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchPad.cs:323)
ScenePartitioner:RunEntries(List`1, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\ScenePartitioner\ScenePartitioner.cs:366)
ScenePartitioner:TriggerEvent(Int32, Int32, Int32, Int32, ScenePartitionerLayer, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\ScenePartitioner\ScenePartitioner.cs:310)
GameScenePartitioner:TriggerEvent(Int32, Int32, Int32, Int32, ScenePartitionerLayer, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\ScenePartitioner\GameScenePartitioner.cs:173)
GameScenePartitioner:TriggerEvent(Int32, ScenePartitionerLayer, Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\ScenePartitioner\GameScenePartitioner.cs:182)
ObjectLayerIndexer:set_Item(Int32, Int32, GameObject) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Grid.cs:568)
BuildingDef:MarkArea_Patch3(Object, Int32, Orientation, ObjectLayer, GameObject)
ReorderableBuilding:MarkBuilding(GameObject, AttachableBuilding) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\ReorderableBuilding.cs:684)
ReorderableBuilding:MoveVertical(Int32) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\ReorderableBuilding.cs:284)
ReorderableBuilding:RemoveModule() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\ReorderableBuilding.cs:195)
ReorderableBuilding:OnCleanUp() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Buildings\ReorderableBuilding.cs:354)
KMonoBehaviour:OnDestroy() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:230)
 
(Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142)
 


Steps to Reproduce

Change steam rocket engine to carbon dioxide engine




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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