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Crash upon rocket launch


verdago7
  • Branch: Live Branch Version: Windows Pending

Here is the copied error log, is there any chance I can save my world? Or do I need to start over? On day 140, so hoping I can save this somehow...


 

NullReferenceException: Object reference not set to an instance of an object

ModuleFlightUtilitySideScreen.RefreshModulePanel (IEmptyableCargo module) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:153)
ModuleFlightUtilitySideScreen.BuildModules () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:108)
ModuleFlightUtilitySideScreen.SetTarget (UnityEngine.GameObject target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:83)
DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:339)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:319)
RootMenu.OnSelectObject (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/RootMenu.cs:120)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
ClusterMapSelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/ClusterMapSelectTool.cs:171)
ClusterMapScreen.SetSelectedEntity (ClusterGridEntity entity, System.Boolean frameDelay) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:310)
ClusterMapScreen.ShowInSelectDestinationMode (ClusterDestinationSelector destination_selector) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:200)
ClusterDestinationSideScreen.OnClickChangeDestination () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ClusterDestinationSideScreen.cs:165)
KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

 

Fortress Cycle 140.sav


Steps to Reproduce

Built rocket - sugar engine, rover module, trailblazer module, small cargo, and basic nosecone. Scanned space until I found a nearby asteroid. When I hit "change" on the nosecone destination, the bug occurs. All modules have required resources, no flags before attempting to select destination. Crash occurs immediately upon hitting "change", so I don't even get to select the options.

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User Feedback


I began a second world, was able to use carbon dioxide rockets to deliver orbital cargo drops and a rover drop. HOWEVER, upon changing the rocket to a trailblazer module to send a dupe to the surface of the new asteroid, I experienced a crash again. It appears I can launch rockets and interact with other asteroids, but cannot utilize the trailblazer module to send a dupe to a world with no rocket platform.


Build 1 - SUCCESSFUL!

  • Carbon Dioxide Engine
  • Rover Module
  • Rocket Control Station

 Was able to deploy Rover and he was able to interact (dig, build) with the new asteroid, dupe never landed and just did a dropoff/return trip

 

Build 2 - SUCCESSFUL!

  • Carbon Dioxide Engine
  • Orbital Cargo Module
  • Rocket Control Station

Was able to deploy cargo drop, dupe never landed and just did a dropoff/return trip

 

Build 3 - ERROR

  • Carbon Dioxide Engine
  • Trailblazer Module
  • Nose Cone

Like last time, upon hitting "change" on destination I get an instant crash and error log

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Hi Peeps,


I too have been getting this exact bug.  Will post error log on next attempt.  I am excited to hear @verdago7's successful launches.

A question.... where are you finding the thimble reeds for the Atmo's??  I cant locate any.

Cheers

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