Here is the copied error log, is there any chance I can save my world? Or do I need to start over? On day 140, so hoping I can save this somehow...
NullReferenceException: Object reference not set to an instance of an object ModuleFlightUtilitySideScreen.RefreshModulePanel (IEmptyableCargo module) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:153) ModuleFlightUtilitySideScreen.BuildModules () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:108) ModuleFlightUtilitySideScreen.SetTarget (UnityEngine.GameObject target) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ModuleFlightUtilitySideScreen.cs:83) DetailsScreen.<Refresh>b__40_0 (DetailsScreen+SideScreenRef scn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:339) System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0) DetailsScreen.Refresh (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/DetailsScreen.cs:319) RootMenu.OnSelectObject (System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/RootMenu.cs:120) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) ClusterMapSelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/ClusterMapSelectTool.cs:171) ClusterMapScreen.SetSelectedEntity (ClusterGridEntity entity, System.Boolean frameDelay) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:310) ClusterMapScreen.ShowInSelectDestinationMode (ClusterDestinationSelector destination_selector) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/ClusterMapScreen.cs:200) ClusterDestinationSideScreen.OnClickChangeDestination () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/SideScreens/ClusterDestinationSideScreen.cs:165) KButton.SignalClick (KKeyCode btn) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:89) KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KButton.cs:130) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
Steps to Reproduce
Built rocket - sugar engine, rover module, trailblazer module, small cargo, and basic nosecone. Scanned space until I found a nearby asteroid. When I hit "change" on the nosecone destination, the bug occurs. All modules have required resources, no flags before attempting to select destination. Crash occurs immediately upon hitting "change", so I don't even get to select the options.
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